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ReplicaNet and RNLobby Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
AdvertiseClient
Maintains a connection to the
AdvertiseServer
AdvertiseServer
application
BackendClient
BackendServer
BaseServer
A server base class that handles encrypted messages to and from a socket
BaseTransportServer
A server base class that handles encrypted messages to and from a transport
Checksum
CodeClient
This code client queries for the validity of codes with the
RNLobby::CodeServer
CodeServer
CommonServer
A common server support class
DatabaseManager
DataBlock
DataBlock_Function
DataBlock_NData
DataBlock_Predict_Float
DataBlockReason
DebugHandler
DynamicMessageHelper
Encryption
Function
LockingMechanism
MessageHelper
MutexClass
namespace
NATDetectClient
NATDetectServer
NATResolver
NData
NDataAt
NetworkEmulation
networking
object
Patcher
PatchIndexManager
Handles loading and saving of patch index files with various access methods
PlatformHeap
PlatformHeapBlock
PlatformInfo
Predict_Float
ProductPatcher
RegistryManager
RegistryManagerList
RegistryManagerMap
RegistryManagerSet
ReplicaNet
ReplicaNetDLLRegister
ReplicaObject
RNROLCompiler
s_RO_RegistryBlock
ScanChecksum
This scans a supplied path and stores the results
ScanPath
This scans a supplied path and stores the results
ScanPath::Entry
An entry in the list updated by
ScanPath::Start()
Service
StatServer
Handles requests for statistics
std_datablock
SysTime
Thread
ThreadClass
Transport
TransportConfig
TransportNATUDP
UserClient
UserInfo
This class is used to communicate with the
UserServer
class
UserServer
XPAddress
XPCompression
XPSession
XPSocket
XPSocketUrgent
XPStream
XPURL
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